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SUMMARY
Benjamin Savage’s passion is creating and
facilitating exceptional art. He lives for the joy of raw creativity, and
feeds from the hunt for new ideas. During his career Benjamin has
contributed, art direction, concept art, character models, level models,
animations, and promotional art including magazine covers and posters to
more than 20 game productions on 7 platforms. Most recently he served as
Lead Artist on Captain America:
Super Soldier for Nintendo Wii and 3DS. Benjamin Savage began working in the game industry in
2001, at High Voltage Software after earning a Bachelor’s degree in Media
Arts and Animation from the Illinois Institute of Art in Chicago.
Benjamin is also currently a tattoo apprentice/artist in his spare time
away from his video game work.
SKILLS
Software
- 3D Studio Max,
Photoshop, Illustrator, Flash, ZBrush
- Excel, Microsoft Word
Knowledge and Experience
- Concept art
- Print art
- Storyboarding
- UI design and
implementation, flash based and other
- Character animation
- Motion capture
application/animation/cleanup
- Character rigging
- Low and high poly
modeling
- Modeling, texturing,
and lighting for pre-rendered cinematics
EMPLOYMENT HISTORY
Playground Tattoo, St. Charles, Illinois
2010 -
Current
Tattoo Apprentice/Artist, Concept Art
High Voltage Software, Hoffman Estates,
Illinois 2001
- Current
Secret Project ( in Production XBOX360)
Captain America:
Super Soldier (Wii,
3DS)
Tournament of Legends
(in Production, Wii)
- Concept Art
- Promotional Art
Astro Boy: The Video Game (Wii,
PS2, PSP)
Secret Saturdays (Wii,
PS2, PSP)
The Conduit (Wii)
High Voltage Hot Rod Show (WiiWare)
“Heroes” – Unpublished (XBOX360, PC)
Go, Diego, Go! Safari Rescue (Wii,
PS2)
Ghost Recon Advanced Warfighter 2 (PSP, Wii)
Ben 10: Protector of Earth (PS2, Wii,
PSP)
“Serpent” – Unreleased Title (PSP,
PS2)
Grim Adventures of Billy and Mandy (PS2, GC, Wii)
- UI design and
implementation
Family Guy (PS2, Xbox, PSP)
50 Cent: Bulletproof (PSP)
Blitz the League (PSP)
“Coppertone” – Unpublished Title (PS2,
Xbox, PC, PSP)
- 2D Lead
- Concept Art
- Promotional Art
- UI design and
implementation
- Object models
Zathura (PS2, Xbox)
- UI design and
implementation
Kids Next Door: Code Name V.I.D.E.O.G.A.M.E (PS2, Xbox, GC)
- UI design and
implementation
Charlie and the Chocolate Factory (PS2, Xbox, GC)
- UI design and
implementation
"Trauma" (Unreleased Title: XBOX, PS2)
- UI design and
implementation
Leisure Suit Larry: Magna Cum Laude (Published: XBOX, PS2, and PC)
- Character animations
- UI design and
implementation
- In-game 2D artwork
(posters, loading screens, etc.)
- Promotional materials
(magazine cover and article artwork, Playboy centerfold artwork, etc.)
- Photo shoot direction
for live model photography
Dragon Hunt NVIDIA Demo (Unpublished: PC)
- Character concepts
- Character models and
mapping
Hunter:
The Reckoning “REDEEMER”
(Published: XBOX)
Hunter: The Reckoning “WAYWARD” (Published: PS2)
- Character concepts
- Cinema animations
Hunter: The Reckoning (Published: Game Cube -Port from XBOX)
Disney's Stitch: Experiment 626 (Published: PS2)
- Level and character
concepts
- In-game and cinema
character modeling
- Level modeling
- Character animations
- Misc. mapping,
lighting, rigging
EDUCATION
Illinois Institute of Art, Chicago,
Illinois 2001
Bachelor of Fine Arts in Media Arts
and Animation, Emphasis in Electronic Media
- 3D Modeling &
Animation, Web Design, Film, Multimedia Design, Fine Art
Artwork
and references available upon request.
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