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Benjamin Savage: Artist
(708) 955-3407
benjaminsavage@gmail.com

Creating exceptional Art is my passion. I live for the joy of raw creativity, and feed from the hunt for new ideas.
I am very willing to recieve or provide direction to and from my fellow artists so that we may learn and better our
work. I work well under pressure and have experienced the pressures of many "crunch" periods. I have worked
on a variety of published videogame titles for the XBOX, PS2, GameCube, and PC platforms. I have also created
artwork for several magazine covers and articles including the first ever art-based centerfold in Playboy Magazine.
I look forward to the opportunities the future holds for new and exciting ways to use and sharpen my skills.

EDUCATION

Illinois Institute of Art-Chicago, Illinois
-Bachelor of Fine Arts
-Graduate, 2001
-Major: Media Arts and Animation
-Emphasis: Electronic Media

-3D Modeling & Animation
-Web Design
-Film
-Multimedia Design
-Fine Art

SOFTWARE
3D Studio Max , Photoshop , Illustrator, Flash

Knowledge And Experience In:
-Concept Art
-Print Art
-UI Design and Implementation, Flash Based and Other
-Storyboarding
-Character Animation
-Motion Capture Application/Animation/Cleanup
-Character Rigging
-Low and High Poly Modeling
-Modeling, texturing, and lighting for Pre-Rendered Cinematics

PROFESSIONAL EXPERIENCE

High Voltage Software
Hoffman Estates, Illinois
Artist, 2001 - Current

Game Titles:

Undisclosed Title Currently in Production
-Lead Artist

Undisclosed Title Currently in Production
-Concept Art

High Voltage Hot Rod Show (Nintendo Wii)
-Lead Artist

Go, Diego Go! (Nintendo Wii)
-CHaracter Models

The Conduit (Nintendo Wii)
-Concepts
-Promotional Images

The Grim Adventures Of Billy and Mandy (PS2, GameCube)
-UI Design and Implementation

Zathura (XBOX, PS2, GameCube)
-UI Design and Implementation

Kid Next Door:Code Name V.I.D.E.O.G.A.M.E (XBOX, PS2, GameCube)
-UI Design and Implementation

Charlie and the Chocolate Factory (XBOX, PS2, GameCube)
-UI Design and Implementation

Leisure Suit Larry: Magna Cum Laude (XBOX, PS2, and PC)
-Character Animations
-UI Design and Implementation
-In-Game 2D Artwork (Posters, Loading Screens, etc.)
-Promotional Materials (Magazine Coverand And Article Artwork, Playboy Centerfold Artwork, Etc.)
-Photo Shoot Direction For Live Model Photography

Hunter: The Reckoning “REDEEMER” (XBOX)
-UI Designs

Hunter: The Reckoning “WAYWARD” (PS2)
-Character Concepts
-Cinema Animations

Hunter: The Reckoning (GameCube -Port From XBOX)
-Level Art Reductions

Disney's Stitch: Experiment 626 (PS2)
-Level and Character Concepts
-In-Game and Cinema Character Modeling
-Level Modeling
-Character Animations
-Misc. Mapping, Lighting, Rigging

Artwork and references available upon request.

CHICAGO     708.955.3407     BenjaminSavage@gmail.com