|
Benjamin
Savage: Artist
(708) 955-3407
benjaminsavage@gmail.com
Creating exceptional Art is my passion. I live for the joy
of raw creativity, and feed from the hunt for new ideas.
I am very willing to recieve or provide direction to and from my fellow
artists so that we may learn and better our
work. I work well under pressure and have experienced the pressures of many
"crunch" periods. I have worked
on a variety of published videogame titles for the XBOX, PS2, GameCube, and
PC platforms. I have also created
artwork for several magazine covers and articles including the first ever
art-based centerfold in Playboy Magazine.
I look forward to the opportunities the future holds for new and exciting
ways to use and sharpen my skills.
EDUCATION
Illinois Institute of Art-Chicago, Illinois
-Bachelor of Fine Arts
-Graduate, 2001
-Major: Media Arts and Animation
-Emphasis: Electronic Media
-3D Modeling & Animation
-Web Design
-Film
-Multimedia Design
-Fine Art
SOFTWARE
3D Studio Max , Photoshop , Illustrator, Flash
Knowledge And
Experience In:
-Concept Art
-Print Art
-UI Design and Implementation, Flash Based and Other
-Storyboarding
-Character Animation
-Motion Capture Application/Animation/Cleanup
-Character Rigging
-Low and High Poly Modeling
-Modeling, texturing, and lighting for Pre-Rendered Cinematics
PROFESSIONAL
EXPERIENCE
High Voltage
Software
Hoffman Estates, Illinois
Artist, 2001 - Current
Game Titles:
Undisclosed Title
Currently in Production
-Lead Artist
Undisclosed Title
Currently in Production
-Concept Art
High Voltage Hot
Rod Show (Nintendo Wii)
-Lead Artist
Go, Diego Go! (Nintendo
Wii)
-CHaracter Models
The Conduit (Nintendo
Wii)
-Concepts
-Promotional Images
The Grim
Adventures Of Billy and Mandy (PS2, GameCube)
-UI Design and Implementation
Zathura (XBOX,
PS2, GameCube)
-UI Design and Implementation
Kid Next
Door:Code Name V.I.D.E.O.G.A.M.E (XBOX, PS2, GameCube)
-UI Design and Implementation
Charlie and the
Chocolate Factory (XBOX, PS2, GameCube)
-UI Design and Implementation
Leisure Suit Larry:
Magna Cum Laude (XBOX, PS2, and PC)
-Character Animations
-UI Design and Implementation
-In-Game 2D Artwork (Posters, Loading Screens, etc.)
-Promotional Materials (Magazine Coverand And Article Artwork, Playboy
Centerfold Artwork, Etc.)
-Photo Shoot Direction For Live Model Photography
Hunter: The Reckoning
“REDEEMER” (XBOX)
-UI Designs
Hunter: The
Reckoning “WAYWARD” (PS2)
-Character Concepts
-Cinema Animations
Hunter: The
Reckoning (GameCube -Port From XBOX)
-Level Art Reductions
Disney's Stitch:
Experiment 626 (PS2)
-Level and Character Concepts
-In-Game and Cinema Character Modeling
-Level Modeling
-Character Animations
-Misc. Mapping, Lighting, Rigging
Artwork and references available upon request.
|